About

By day, I am an AI Product Manager at Vinted. By training, I am a philosopher. But above all, I am a father – and a terrifyingly stubborn optimist.

This studio exists because of something I couldn't unsee.

In my doctoral research, I study what AI is doing to human judgment – specifically, how systems optimized for frictionless engagement quietly erode our capacity for the kind of deep, consequential thinking that holds a society together. Working inside the tech industry, I watch it happen in real time.

My answer is not to lecture anyone about reading more classics.

It is to build games so good that people devour the text without realizing they're exercising something important. Games that remember your choices and force you to live with them. Games where a decision in Chapter 1 reshapes a single line of dialogue in Chapter 4. Games where your moral history follows you from one story into the next.

To do that, I built the Mitos Game Engine – a framework designed from the ground up around narrative consequence, productive friction, and the slow, earned logic of cause and effect.

Beneath the con artists, the absurd Soviet bureaucrats, and the diamonds hidden in upholstery, the engine is quietly doing something else entirely.

Read the full story of why – and how the engine works →

We believe the best way to armor a mind is to play with it.

Welcome to the studio. We're glad you're here. Let's play.

Justas